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Call of Duty:World at War

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Re: Call of Duty:World at War

Postby [SCUM] OUTLAW » 16 Jun 2009, 11:51

New map Vids


MP2: Corrosion Gameplay
[gt]51544[/gt]


MP2: Subpens Gameplay
[gt]51548[/gt]


MP2: Banzai Gameplay
[gt]51546[/gt]


MP2: Zombie Shi no Numa Gameplay
[gt]51550[/gt]
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Re: Call of Duty:World at War

Postby [SCUM] OUTLAW » 13 Jul 2009, 11:00

Patch 1.5 details


Hey PC fans,

I wanted to take the time to go over the Patch 1.5 details with you all. There is no release date yet. This patch is in test right now and assuming that there aren’t any problems, the following updates will be made:

PC Patch 1.5:
* CO-OP hosts can now kick players from their lobby
* Improved dog spawning in MP
* Addressed an issue with Zombie pathing
* Fixed an instance of the player model displaying incorrectly
* Some unhandled exception errors have been addressed
* Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
* Added support for CODTV
* “cg_DrawFPS 1” now only displays FPS and cg ms/frame
* Added RCon command "teamstatus" to display players’ team information

Additionally, the following Modding items have been addressed – modders take note:

* Mods: Added joinsquad script function
* Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
* Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
* Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
* Mods: Increased the amount of mods displayable in the Mods menu
* Mods: Fixed a crash related to the mod.arena file

I’d like to call attention to the CoDTV support – we’ve been working closely with Garetjax, the creator of CoDTV.tv over the past few months. It is important to note: we did not create or integrate CoDTV into Call of Duty: World at War; rather, we implemented the necessary support functionality into the game client for his CoDTV program to function. Visit CoDTV.tv for additional updates on that project.

Finally, we are continuing to work on support for Map Pack 2 on the PC. I have no specific information to provide on this yet, but I will update the community when there are more details.
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Re: Call of Duty:World at War

Postby [SCUM] OUTLAW » 22 Jul 2009, 12:08

Call of Duty: World at War - updated
Jul 17 2009 21:58:53 by liv3d
Treyarch's Call of Duty: World of War has just been updated to version 1.5.
All servers have now been updated

This includes 3 new maps:

mp_docks
mp_kawi
mp_stalingrad
This does require the 1.4 patch before the 1.5 patch can be installed.

Download 1.5 patch from Fileplay



http://www.fileplay.net/file/4520/call- ... h-map-pack


http://www.fileplay.net/file/5321/call- ... v1-5-patch
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Re: Call of Duty:World at War

Postby [SCUM] OUTLAW » 22 Jul 2009, 17:47

Its up and Running now.
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Re: Call of Duty:World at War

Postby [SCUM] McPhil » 24 Jul 2009, 05:21

I connected today! had 12 peeps on. fooking bril!
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Re: Call of Duty:World at War

Postby [SCUM] OUTLAW » 06 Aug 2009, 17:53

Map Pack 3

Console only for now :(


[gt]53817[/gt]
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Re: Call of Duty:World at War

Postby [SCUM] OUTLAW » 20 Sep 2009, 18:29

1.6 patch is now out


get it here.



http://www.fileplay.net/file/6218/call- ... ch#mirrors


The Patch includes:


3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
Exploits pertaining to Demo playback.
Favorites list now ignores filter settings.
Fixed S&D round counting error when roundlimit is reached.
New feature: in-game Add to Favorites.
Friends list: green online indicator.
Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
Fixed various crashes.
Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
Mods: All singleplayer levels can now be run with a mod loaded.



i think i am gonna start playing this again.
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Re: Call of Duty:World at War

Postby [SCUM] McPhil » 22 Sep 2009, 03:00

Good games tonight OUTLAW and Bloodnock. Had 12 on at peak. Need more! Everyone got there admin sorted?
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Re: Call of Duty:World at War

Postby [SCUM] OUTLAW » 22 Sep 2009, 12:37

Yup,agreed,good games,but we keep scaring of players.

We had a clan join( bunny hopping etc) they were winning but then we started to turn the tide and as soon as we got ahead they all left,plus it was the first time the SCUM guys were on the map ,nice map though, anyway same again tonight :)

be warned the download is 1.3 gig.
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Re: Call of Duty:World at War

Postby [SCUM] Blackout » 22 Sep 2009, 22:07

what time u guys play?
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Re: Call of Duty:World at War

Postby [SCUM] McPhil » 23 Sep 2009, 14:02

we've been on about 7pm GMT for the last few days.
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