Battlefield:Bad Company 2
Moderators: [SCUM] FeRoL, [SCUM]-Herbs, [SCUM] OUTLAW
25 posts • Page 1 of 2 • 1, 2
Battlefield:Bad Company 2
Think we are gonna be playin this alot.
Had a lot of fun with Mcphil,Blackout and Zel pissing about in the heli's and UAV :)
Hope its a sign of more to come plus the servers are nearly always busy.
Had a lot of fun with Mcphil,Blackout and Zel pissing about in the heli's and UAV :)
Hope its a sign of more to come plus the servers are nearly always busy.
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1778
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Battlefield:Bad Company 2
well I have blown all my money on a new car so I wont be playing this until I save up for a new pc 
looks f***ing sweet.
until then I will stick with heroes.

looks f***ing sweet.
until then I will stick with heroes.
-

[SCUM]-Herbs - Administrator

- Posts: 1167
- Joined: 07 Jul 2006, 10:09
- Location: Kent
Re: Battlefield:Bad Company 2
just been playing afew games with blackout and outlaw. it is great. pity the grafix are not working proper yet :(
-

[SCUM]-Tommee Gunn - Super Admin

- Posts: 864
- Joined: 15 Jul 2006, 15:42
Re: Battlefield:Bad Company 2
Yeah, Outlaw passworded one of the server for us and Blackout, Outlaw, snb|Zel and I took a few rounds getting shot down. Finally figured out how to use the anti-aircraft missiles. Was pretty fun. Should have some good games with this. Any one for tonight!?!?! 

-

[SCUM] McPhil - Super Admin

- Posts: 2190
- Joined: 06 Jul 2006, 18:33
Re: Battlefield:Bad Company 2
[SCUM] McPhil wrote:Yeah, Outlaw passworded one of the server for us and Blackout, Outlaw, snb|Zel and I took a few rounds getting shot down. Finally figured out how to use the anti-aircraft missiles. Was pretty fun. Should have some good games with this. Any one for tonight!?!?!
i searched for scum and got 4 servers ( when it worked ). which 1 is ours?
-

[SCUM]-Tommee Gunn - Super Admin

- Posts: 864
- Joined: 15 Jul 2006, 15:42
Re: Battlefield:Bad Company 2
[SCUM]-Tommee Gunn wrote:[SCUM] McPhil wrote:Yeah, Outlaw passworded one of the server for us and Blackout, Outlaw, snb|Zel and I took a few rounds getting shot down. Finally figured out how to use the anti-aircraft missiles. Was pretty fun. Should have some good games with this. Any one for tonight!?!?!
i searched for scum and got 4 servers ( when it worked ). which 1 is ours?
Yes.
-

[SCUM] McPhil - Super Admin

- Posts: 2190
- Joined: 06 Jul 2006, 18:33
Re: Battlefield:Bad Company 2
[SCUM] McPhil wrote:[SCUM]-Tommee Gunn wrote:[SCUM] McPhil wrote:Yeah, Outlaw passworded one of the server for us and Blackout, Outlaw, snb|Zel and I took a few rounds getting shot down. Finally figured out how to use the anti-aircraft missiles. Was pretty fun. Should have some good games with this. Any one for tonight!?!?!
i searched for scum and got 4 servers ( when it worked ). which 1 is ours?
Yes.
All of them,the ones with [SCUM] anyway,i am just trying to find what works well,so far Squad deathmatch,rush and conquest always seem full,conquest seems the weakest out of them though but heres the uestion...
I think i can turn off and on certain settings and keep it ranked,anyway here are the settings..
3D Spotting Off
CrossHair Off
Friendly Fire Off
HardCore On
KillCam Off
Mini Map Spotting Off
MiniMap Off
PunkBuster On
Rank Limit Off
Team Balance On
Third Person Vehicle Cameras On
for our servers everything is set as is.
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1778
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Battlefield:Bad Company 2
i tried to join mcphil b4. the ppl on was jumping from 25-29 but it still wouldnt let me on :(
-

[SCUM]-Tommee Gunn - Super Admin

- Posts: 864
- Joined: 15 Jul 2006, 15:42
Re: Battlefield:Bad Company 2
reserved slots..lemme know ur in game name without clan tag and i'll add u to a slot.
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1778
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Battlefield:Bad Company 2
Tommee Gunn
-

[SCUM]-Tommee Gunn - Super Admin

- Posts: 864
- Joined: 15 Jul 2006, 15:42
Re: Battlefield:Bad Company 2
servers appear to be down. Can't access anything. 

-

[SCUM] McPhil - Super Admin

- Posts: 2190
- Joined: 06 Jul 2006, 18:33
Re: Battlefield:Bad Company 2
just got this..
Battlefield Bad Company 2 - Turning Off Inactive Servers
Mar 11 2010 15:39:27 by Killing
Due to the continued issues with the EA master servers, DICE have requested we turn off servers which aren't actively being used by players.
As we want you guys to enjoy this excellent game with as little problems as possible, we are going to be turning off all servers which have had 0 players for over 8 hours.
Please note that this is a temporary measure, which we hope everyone will support; however we also appreciate that some of your may not want your servers turned off so if you would like exclude your server follow this simply process:-
Goto ClanForge -> Servers, select your server and Click Edit
Once in the edit screen configure your servers "Auto Restart Interval" to something other than None e.g. 1 Week
Save your server
Note: All restart intervals for BC2 have been reset so even if you already set this option you will need to set it again.
Just to confirm this will only effect servers if they haven't seen a single player for over 8 hours so there is no need to worry that your server will be turned off when its full.
done,anyway auto restart set.
Battlefield Bad Company 2 - Turning Off Inactive Servers
Mar 11 2010 15:39:27 by Killing
Due to the continued issues with the EA master servers, DICE have requested we turn off servers which aren't actively being used by players.
As we want you guys to enjoy this excellent game with as little problems as possible, we are going to be turning off all servers which have had 0 players for over 8 hours.
Please note that this is a temporary measure, which we hope everyone will support; however we also appreciate that some of your may not want your servers turned off so if you would like exclude your server follow this simply process:-
Goto ClanForge -> Servers, select your server and Click Edit
Once in the edit screen configure your servers "Auto Restart Interval" to something other than None e.g. 1 Week
Save your server
Note: All restart intervals for BC2 have been reset so even if you already set this option you will need to set it again.
Just to confirm this will only effect servers if they haven't seen a single player for over 8 hours so there is no need to worry that your server will be turned off when its full.
done,anyway auto restart set.
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1778
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Battlefield:Bad Company 2
EA has restated its "extensive paid digital content plan" for Battlefield: Bad Company 2.
During today's Wedbush Morgan financial conference, lead money-man Eric Brown said game owners will have "multiple opportunities to spend five, 10 or 15 dollars on additional content in the next six months or so".
Battlefield: Bad Company 2 was another high-profile champion of Project Ten Dollar - EA's new initiative to provide DLC codes to first-hand buyers, who can redeem them for extra content worth around $10.
Brown said 85 per cent of BFBC2 players had activated their codes.
Brown also mentioned "extensive" DLC plans for Mass Effect 2, another of EA's Project Ten Dollar games.
While EA and DICE have previously referred to an "extensive paid digital content plan" for Battlefield: Bad Company 2, the developer has said it wants to avoid charging for maps.
"We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," DICE senior producer Patrick Bach told Xbox World 360 (thanks CVG).
EA's Eric Brown has previously said that fans can expect "multiple opportunities to spend five, 10 or 15 dollars on additional content in the next six months or so".
Like Mass Effect 2, EA rolled out Bad Company 2 with a redeemable code that entitles users to free access to a certain amount of downloadable content - the first examples of which, the Arica Harbor and Laguna Presa maps, were due out on 30th March.
During today's Wedbush Morgan financial conference, lead money-man Eric Brown said game owners will have "multiple opportunities to spend five, 10 or 15 dollars on additional content in the next six months or so".
Battlefield: Bad Company 2 was another high-profile champion of Project Ten Dollar - EA's new initiative to provide DLC codes to first-hand buyers, who can redeem them for extra content worth around $10.
Brown said 85 per cent of BFBC2 players had activated their codes.
Brown also mentioned "extensive" DLC plans for Mass Effect 2, another of EA's Project Ten Dollar games.
While EA and DICE have previously referred to an "extensive paid digital content plan" for Battlefield: Bad Company 2, the developer has said it wants to avoid charging for maps.
"We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," DICE senior producer Patrick Bach told Xbox World 360 (thanks CVG).
EA's Eric Brown has previously said that fans can expect "multiple opportunities to spend five, 10 or 15 dollars on additional content in the next six months or so".
Like Mass Effect 2, EA rolled out Bad Company 2 with a redeemable code that entitles users to free access to a certain amount of downloadable content - the first examples of which, the Arica Harbor and Laguna Presa maps, were due out on 30th March.
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1778
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Battlefield:Bad Company 2
R7 Client and R10 Server Changelist
Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I'll update more on that later once the details are finalised.
In the mean time here is the R7 client changelist.
* MP – New Server browser
* MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP – Crash fixes relating to ALT+TAB at different times throughout the game
* MP – Hang fix when trying to connect to a full server multiple times
* MP – Deletion of soldiers now possible through the account pages in game
* MP – Removed screen flash during loading
* MP – Added support for colour blind players
* MP – Fixed crashes relating to faulty server banners
* MP – Servers closing during connection no longer cause the client to hang
* MP – Auto team swap reflects correctly in the scoreboard
* MP – Fixed scoreboards when switching teams before spawning
* MP – Rush scoreboards fixed
* MP – Veteran ranks no longer display as “12”
* MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP – Logout/Login button correctly reflects the player status
* MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
* MP – Isla Inocentes welcome message on the loading screen now fits the text box area
* MP – Reduced the brightness in Russian vehicles
* MP – Medic gadgets now display correctly if the defib is not unlocked
* MP – Server filter options are remembered
* MP – Punkbuster filter now works as intended
* MP – Scroll bar no longer overlays the Join Server button in the friends list panel
* MP – CANCEL server refresh is implemented
* MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP – The chat no longer displays the incorrect player name when appearing
* MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP – FoV no longer causes the UAV station to rotate
* MP – Fix to correctly display the unlock progression at the end of round
* MP – Chat functionality will no longer freeze after writing a partial message at the end of round
* MP – One account can no longer connect to the same server multiple times
* MP – Squad Death Match is correctly named during loading
* MP – Server browser no longer gets a bad FPS when filtering Conquest
* MP – Server info banners correctly clear between displays
* MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP – Correct camera collision for vehicles' heavy machine gun
* MP – Game no longer crashes if the player sends a message in the loading screen
* MP – Trying to join a full server no longer causes the game to hang on Please Wait message
* MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP – Kit/gadget loadout saved between sessions
* MP – Window on static guns is now transparent on DirectX 9 systems
* SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP – Fixed a crash after the “Upriver” mission end cinematic
* SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
* SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
* SP – Fixed hang after “Storm Cockpit” objective
* SP – Changed melee attack raycast to be detailed
* SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
* SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
Here is the R10 Server changelist
* Punkbuster is required ON for ranked servers
* Ranked servers cannot be started with a password
* Autobalance message goes to text-chat instead of in the middle of the screen
* Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I'll update more on that later once the details are finalised.
In the mean time here is the R7 client changelist.
* MP – New Server browser
* MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP – Crash fixes relating to ALT+TAB at different times throughout the game
* MP – Hang fix when trying to connect to a full server multiple times
* MP – Deletion of soldiers now possible through the account pages in game
* MP – Removed screen flash during loading
* MP – Added support for colour blind players
* MP – Fixed crashes relating to faulty server banners
* MP – Servers closing during connection no longer cause the client to hang
* MP – Auto team swap reflects correctly in the scoreboard
* MP – Fixed scoreboards when switching teams before spawning
* MP – Rush scoreboards fixed
* MP – Veteran ranks no longer display as “12”
* MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP – Logout/Login button correctly reflects the player status
* MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
* MP – Isla Inocentes welcome message on the loading screen now fits the text box area
* MP – Reduced the brightness in Russian vehicles
* MP – Medic gadgets now display correctly if the defib is not unlocked
* MP – Server filter options are remembered
* MP – Punkbuster filter now works as intended
* MP – Scroll bar no longer overlays the Join Server button in the friends list panel
* MP – CANCEL server refresh is implemented
* MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP – The chat no longer displays the incorrect player name when appearing
* MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP – FoV no longer causes the UAV station to rotate
* MP – Fix to correctly display the unlock progression at the end of round
* MP – Chat functionality will no longer freeze after writing a partial message at the end of round
* MP – One account can no longer connect to the same server multiple times
* MP – Squad Death Match is correctly named during loading
* MP – Server browser no longer gets a bad FPS when filtering Conquest
* MP – Server info banners correctly clear between displays
* MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP – Correct camera collision for vehicles' heavy machine gun
* MP – Game no longer crashes if the player sends a message in the loading screen
* MP – Trying to join a full server no longer causes the game to hang on Please Wait message
* MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP – Kit/gadget loadout saved between sessions
* MP – Window on static guns is now transparent on DirectX 9 systems
* SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP – Fixed a crash after the “Upriver” mission end cinematic
* SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
* SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
* SP – Fixed hang after “Storm Cockpit” objective
* SP – Changed melee attack raycast to be detailed
* SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
* SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
Here is the R10 Server changelist
* Punkbuster is required ON for ranked servers
* Ranked servers cannot be started with a password
* Autobalance message goes to text-chat instead of in the middle of the screen
* Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1778
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Battlefield:Bad Company 2
* MP – Servers closing during connection no longer cause the client to hang
thank fook for this. Can't tell you how many times this has happened. Speedy, after the patch is available will you give it a 2nd go?
thank fook for this. Can't tell you how many times this has happened. Speedy, after the patch is available will you give it a 2nd go?
-

[SCUM] McPhil - Super Admin

- Posts: 2190
- Joined: 06 Jul 2006, 18:33
25 posts • Page 1 of 2 • 1, 2
