Medal Of Honour
Moderators: [SCUM]-Herbs, [SCUM] OUTLAW
37 posts • Page 2 of 3 • 1, 2, 3
Re: Medal Of Honour
Do we have to pre-order to get a beta key?
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[SCUM] McPhil - Super Admin

- Posts: 2190
- Joined: 06 Jul 2006, 18:33
Re: Medal Of Honour
Pre order atm
well after the farce that was the beta key redemtion i took a few piccys...
well after the farce that was the beta key redemtion i took a few piccys...
- Attachments
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




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[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Medal Of Honour
Overall, what did you think?
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[SCUM] McPhil - Super Admin

- Posts: 2190
- Joined: 06 Jul 2006, 18:33
Re: Medal Of Honour
Feels like a cross between COD4 and BC2,very fast paced but for some reason the hit detection can be way off especialy for snipers,granted it is a beta so i guess thats a minor niggle.
The actual game looks really nice though,i have it running at 1920x1200 and i get about 50 fps with most detail to full.
the weapons do not feel that different and need to be tweak to feel like they handle differently ,the pkm feels like the m16 and the ak74su for example.
The Killstreaks(sorry killchains) and nothing new(UAV,mortar etc) but do add to the gameplay but do not overpower or unbalance the game(NUKES !).
The unlock system is standard by the looks of things,you rank up ,you get more stuff, more like the BC2 system than the COD system with the ability to unlock different kinds of ammo etc.
The Modes available are TDM and Assault,tdm is standard death match but Assault is a little different .The teams are Attackers and Defenders, defenders defend but the attackers have various objectives to do to win,One maybe to hold a point like in conquest once they have taken it they move onto the next objective which would be to blow a road block like in Sabotage, once all objectives have been met they win.
Like i said,there are bugs but up to now its been running smooth and i have not had a crash yet.
I will reserve judgement until i have played more of it but up to now it feels like BC2 with the fast paced action of cod4 but nothing to make it stand out,especially when most of your team chooses to be snipers in and objective map but thats nothing new.
The hit detection really sucks balls though :)
The actual game looks really nice though,i have it running at 1920x1200 and i get about 50 fps with most detail to full.
the weapons do not feel that different and need to be tweak to feel like they handle differently ,the pkm feels like the m16 and the ak74su for example.
The Killstreaks(sorry killchains) and nothing new(UAV,mortar etc) but do add to the gameplay but do not overpower or unbalance the game(NUKES !).
The unlock system is standard by the looks of things,you rank up ,you get more stuff, more like the BC2 system than the COD system with the ability to unlock different kinds of ammo etc.
The Modes available are TDM and Assault,tdm is standard death match but Assault is a little different .The teams are Attackers and Defenders, defenders defend but the attackers have various objectives to do to win,One maybe to hold a point like in conquest once they have taken it they move onto the next objective which would be to blow a road block like in Sabotage, once all objectives have been met they win.
Like i said,there are bugs but up to now its been running smooth and i have not had a crash yet.
I will reserve judgement until i have played more of it but up to now it feels like BC2 with the fast paced action of cod4 but nothing to make it stand out,especially when most of your team chooses to be snipers in and objective map but thats nothing new.
The hit detection really sucks balls though :)
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




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[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Medal Of Honour
SCORE CHAINS
Score Chain 1 (40 score):
Offensive: Mortar Strike
Support: Intel (like UAV from MW2) +20 Score
Score Chain 2 (100 score):
Offensive: Rocket Strike
Support: Match Rounds (Extra damage applies to all nearby team-mates (when you click it) until they die) +5 Score for each affected teammate (incl you)
Score Chain 3 (160 score):
Offensive: Missile Attack (controllable missile like Predator in MW2)
Support: Flak Jackets (like above but with Extra HP) +5 Score for each affected teammate (incl you)
Score Chain 4 (230 score):
Offensive: Artillery Strike
Support: FMJ (like above but with Extra Bullet Penetration) +5 Score for each affected teammate (incl you)
Score Chain 5 (300 score):
Offensive: Strafing Run
Support: Counter-Intel (Like UAV-Jammer from MW2 - only until the enemy dies)
Score Chain 6 (380 score):
Offensive: Airstrike
Support: Sabot Rounds (improved version of chain 2) +10 score for each affected teammate (incl you)
Score Chain 7 (460? score):
Offensive: Cruise Missile
Support: Kevlar Vests (improved version of chain 3) +10 score for each affected teammate (incl you)
After Score Chain 7:
2x Score until you die (eg. 20score for a normal kill)
Score Chain 1 (40 score):
Offensive: Mortar Strike
Support: Intel (like UAV from MW2) +20 Score
Score Chain 2 (100 score):
Offensive: Rocket Strike
Support: Match Rounds (Extra damage applies to all nearby team-mates (when you click it) until they die) +5 Score for each affected teammate (incl you)
Score Chain 3 (160 score):
Offensive: Missile Attack (controllable missile like Predator in MW2)
Support: Flak Jackets (like above but with Extra HP) +5 Score for each affected teammate (incl you)
Score Chain 4 (230 score):
Offensive: Artillery Strike
Support: FMJ (like above but with Extra Bullet Penetration) +5 Score for each affected teammate (incl you)
Score Chain 5 (300 score):
Offensive: Strafing Run
Support: Counter-Intel (Like UAV-Jammer from MW2 - only until the enemy dies)
Score Chain 6 (380 score):
Offensive: Airstrike
Support: Sabot Rounds (improved version of chain 2) +10 score for each affected teammate (incl you)
Score Chain 7 (460? score):
Offensive: Cruise Missile
Support: Kevlar Vests (improved version of chain 3) +10 score for each affected teammate (incl you)
After Score Chain 7:
2x Score until you die (eg. 20score for a normal kill)
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




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[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Medal Of Honour
MP vid
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Medal Of Honour
Stupid Sexy Exciting Game!!! 

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[SCUM] McPhil - Super Admin

- Posts: 2190
- Joined: 06 Jul 2006, 18:33
Re: Medal Of Honour
I think this and CODBO will be the biggys,not too sure about bc2 veitnam as i dont think its a new game just a few maps but until we hear anymore am not sure.
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Medal Of Honour
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
-

[SCUM] Miginty - Server Admin

- Posts: 519
- Joined: 28 Nov 2006, 17:24
- Location: Edinburgh (but from paisley/glasgow)
Re: Medal Of Honour
We've made a number of changes to the final version of Medal of Honor thanks to your feedback delivered from the Medal of Honor beta.
Improved and fixed hit detection code
- Improved soldier hit box
- Decreased interpolation time
Various Fixes
- Toggle crouch is functional
- Added weapon pickup feature
- Spawn points tweaked
- Spawn system features added to fix exploits
- Level collisions fixed
- Level exploits fixed
- Level and environment specific shaders for characters and weapons
- Improved lightning and effects on all levels
- Tweaked combat areas to prevent base raping
- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
- Tactical Support Actions score tweaked
- Increased zoom in speed for sniper rifles
- Fixed the delay after firing a bolt action sniper rifle
- Improved ragdolls
- Character visibility tweaked
- 3P muzzle flashes size decreased on all weapons
- Getting hit effects tweaked
- Crashes fixed when using Scoreboard, support actions and connectivity issues
- M3A3 tank engine improved
- M3A3 armor increased
- M3A3 damage increased
- C4 disappear faster after the played died
- C4 can be exploded by hand grenades or rockets but not by bullets
- UAV mesh visible for both teams
- UAV health tweaked
Improved control input mapping
- Major text overhauls
- Major graphical overhauls in the menu and HUD
- Tweaked point system HUD effects
- Tweaked support action HUD effects
- In-game HUD polished
- Kill messages fixed
- Options and screen align fixed
- Added the option to “quit” before spawning
- Total team score fix
- Revamped loading screens
- Clip is now named Magazine
- HP ammo becomes Open-tip ammunition
- Knifes hit detection fixed
- Mouse input suppressing removed
- Mouse aiming is consistent over the board with all weapons
- Knife animations tweaked
- Updated sounds
- Overall improved animations
- Rifleman kit balance
- Weapon damage increased over the board
- M16 and M4 difference increased as long versus close combat rifles
Assault rifles
- M16 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
- AK47 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
Light Machine Guns
- M249 damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
- PKM damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
Carbines
- M4 damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
- AKS74u damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
Combat rifles
- M21/SVD accuracy increased
- M21 and SVD scopes off-center bug fixed
- Camera spring effect added
- Open-tip recoil increased by 10%
Sniper rifles
- M24/SV-98 damage increased
- Breath control tweaked
- Breath control now works with any class if you pick up a bolt-action sniper rifle
- Zoomed in mouse-speed increased
- Open-tip ammo increased
Shotguns
- Remington / TOZ-194 shell damage increased
- Shotgun shell “no spread” bug fixed
- Shotgun Slugs damage more close up and less at long distance
Pistols
- M9 / Tariq pistols damage increased
- Accuracy increased
- Firing rate increased
Grenades
- Hand grenade cooking time increased
- Increased splash damage radius
- Smoke grenade cooking time increased
- Radius decreased and damage increased
Support actions
- Defensive support actions are activated directly when triggered
- Improved Support Action HUD
- Improved missile vs. ground detection
- Fixed bugs where holes in windows blocked Support Actions
- Missile speed increased
- Tweaked down screen effect when using Defensive support action armor
- Strafe run bullets stops firing where the marker is set
New points table making Support actions harder to get
- Mortar Strike 50p
- Rocket strike 100p
- Missile 175p
- Artillery 250p
- Strafe run 350p
- Bomb run 450p
- Cruise missile 600p
Improved and fixed hit detection code
- Improved soldier hit box
- Decreased interpolation time
Various Fixes
- Toggle crouch is functional
- Added weapon pickup feature
- Spawn points tweaked
- Spawn system features added to fix exploits
- Level collisions fixed
- Level exploits fixed
- Level and environment specific shaders for characters and weapons
- Improved lightning and effects on all levels
- Tweaked combat areas to prevent base raping
- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
- Tactical Support Actions score tweaked
- Increased zoom in speed for sniper rifles
- Fixed the delay after firing a bolt action sniper rifle
- Improved ragdolls
- Character visibility tweaked
- 3P muzzle flashes size decreased on all weapons
- Getting hit effects tweaked
- Crashes fixed when using Scoreboard, support actions and connectivity issues
- M3A3 tank engine improved
- M3A3 armor increased
- M3A3 damage increased
- C4 disappear faster after the played died
- C4 can be exploded by hand grenades or rockets but not by bullets
- UAV mesh visible for both teams
- UAV health tweaked
Improved control input mapping
- Major text overhauls
- Major graphical overhauls in the menu and HUD
- Tweaked point system HUD effects
- Tweaked support action HUD effects
- In-game HUD polished
- Kill messages fixed
- Options and screen align fixed
- Added the option to “quit” before spawning
- Total team score fix
- Revamped loading screens
- Clip is now named Magazine
- HP ammo becomes Open-tip ammunition
- Knifes hit detection fixed
- Mouse input suppressing removed
- Mouse aiming is consistent over the board with all weapons
- Knife animations tweaked
- Updated sounds
- Overall improved animations
- Rifleman kit balance
- Weapon damage increased over the board
- M16 and M4 difference increased as long versus close combat rifles
Assault rifles
- M16 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
- AK47 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
Light Machine Guns
- M249 damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
- PKM damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
Carbines
- M4 damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
- AKS74u damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
Combat rifles
- M21/SVD accuracy increased
- M21 and SVD scopes off-center bug fixed
- Camera spring effect added
- Open-tip recoil increased by 10%
Sniper rifles
- M24/SV-98 damage increased
- Breath control tweaked
- Breath control now works with any class if you pick up a bolt-action sniper rifle
- Zoomed in mouse-speed increased
- Open-tip ammo increased
Shotguns
- Remington / TOZ-194 shell damage increased
- Shotgun shell “no spread” bug fixed
- Shotgun Slugs damage more close up and less at long distance
Pistols
- M9 / Tariq pistols damage increased
- Accuracy increased
- Firing rate increased
Grenades
- Hand grenade cooking time increased
- Increased splash damage radius
- Smoke grenade cooking time increased
- Radius decreased and damage increased
Support actions
- Defensive support actions are activated directly when triggered
- Improved Support Action HUD
- Improved missile vs. ground detection
- Fixed bugs where holes in windows blocked Support Actions
- Missile speed increased
- Tweaked down screen effect when using Defensive support action armor
- Strafe run bullets stops firing where the marker is set
New points table making Support actions harder to get
- Mortar Strike 50p
- Rocket strike 100p
- Missile 175p
- Artillery 250p
- Strafe run 350p
- Bomb run 450p
- Cruise missile 600p
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Medal Of Honour
Open Beta 4th Oct :)
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Medal Of Honour
Check out the minimum and recommended requirements for Medal of Honor (PC).
Medal of Honor requires at the following minimum configuration:
Operating System - Windows XP (SP3), Windows Vista (SP2), Windows 7
Processor - Pentium D, 3.2GHz / Core 2 Duo, 2.0GHz / Athlon 64 X2
Memory - 2GB RAM
Video Card - Video card must be 256MB or more and contain these chipsets or better: NVIDIA GeForce 7800 GT ; ATI X1900. Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required.
HDD Space - 9GB
Soundcard - Soundcard with DirectX 9.0c compatibility
DirectX - DirectX 9.0c
Disc Drive - 8x or faster CD/DVD Drive
The following configuration is recommended to run Medal of Honor:
Operating System - Windows Vista (SP2), Windows 7
Processor - QuadCore 2.0Ghz
Memory - 2GB RAM+
Video Card - A video card with 512MB of VRAM and one of the following chipsets: NVIDIA GeForce GTX260; ATI Raedeon 4870
HDD Space - 9GB
Soundcard - Soundcard with DirectX 10 compatibility
DirectX - DirectX 10
Disc Drive - 16X CD/DVD Drive
Medal of Honor requires at the following minimum configuration:
Operating System - Windows XP (SP3), Windows Vista (SP2), Windows 7
Processor - Pentium D, 3.2GHz / Core 2 Duo, 2.0GHz / Athlon 64 X2
Memory - 2GB RAM
Video Card - Video card must be 256MB or more and contain these chipsets or better: NVIDIA GeForce 7800 GT ; ATI X1900. Laptop versions of these chipsets may work but are not supported. Updates to your video and sound card drivers may be required.
HDD Space - 9GB
Soundcard - Soundcard with DirectX 9.0c compatibility
DirectX - DirectX 9.0c
Disc Drive - 8x or faster CD/DVD Drive
The following configuration is recommended to run Medal of Honor:
Operating System - Windows Vista (SP2), Windows 7
Processor - QuadCore 2.0Ghz
Memory - 2GB RAM+
Video Card - A video card with 512MB of VRAM and one of the following chipsets: NVIDIA GeForce GTX260; ATI Raedeon 4870
HDD Space - 9GB
Soundcard - Soundcard with DirectX 10 compatibility
DirectX - DirectX 10
Disc Drive - 16X CD/DVD Drive
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




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[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
Re: Medal Of Honour
:D im sorted for that list....who is all getting this cos if theres a few I might grab it off steam soon
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[SCUM] Miginty - Server Admin

- Posts: 519
- Joined: 28 Nov 2006, 17:24
- Location: Edinburgh (but from paisley/glasgow)
Re: Medal Of Honour
me,and we'll have our own server to play on as well.
When you've been OUTNUMBERED,OUTGUNNED and OUTCLASSED you know,you have been OUTLAWED !




-

[SCUM] OUTLAW - Super Admin

- Posts: 1776
- Joined: 06 Jul 2006, 18:08
- Location: Manchester
37 posts • Page 2 of 3 • 1, 2, 3


