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Call of Duty:Black Ops

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Re: Call of Duty:Black Ops

Postby [SCUM] Blackout » 09 Nov 2010, 02:14

installed. steam updating game. 1 minute till show time :D
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Re: Call of Duty:Black Ops

Postby [SCUM] OUTLAW » 09 Nov 2010, 13:32

i really hope it gets better :(

the main problem i am having is that it lags really badly,i have turned down all my settings and am running it at 1280*720 with lowest gfx settings and it still does it,i turn them back to 1920*1200 and the same,then i find out it's the game and not the servers, then i cant find our server in the browser and i cant find any way of adding it either.
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Re: Call of Duty:Black Ops

Postby [SCUM] Blackout » 09 Nov 2010, 15:51

isnt there a console command to manually add an ip to the fav list? i like it but its frikkin laggy/skippy as hell!!!
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Re: Call of Duty:Black Ops

Postby [SCUM] OUTLAW » 09 Nov 2010, 16:36

what i did notice was that the ping time in the browser is constantly being updated, that could be the cause as if its constantly requesting data ,that will slow down everything.
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Re: Call of Duty:Black Ops

Postby [SCUM] OUTLAW » 13 Nov 2010, 10:36

Here are some nice config tweaks for black ops.

http://www.ddpulse.com/latest/black-ops-config-tweaks
Black Ops Config Tweaks

go to C:\Program Files (x86)\Steam\steamapps\common\call of duty black ops\players
open config_mp.cfg with wordpad not notepad
make these changes. Helps with lag and nice tweaks for gameplay
this is order which they are found

seta cg_blood "0"-Sets blood to off
seta cg_brass "0" -Sets Bullets to off

seta cg_drawBreathHint "0" -No longer will show breath hint
seta cg_drawMantleHint "0" -No longer will tell you to jump over things

seta cg_fov_default "80" -Field of vision

seta cg_hudDamageIconHeight "150"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "10" - This is the red circle that displays when you get hit. Makes it more of an arrow.
seta cg_hudDamageIconTime "3000" "Best Tweak that no one really knows." Also works in Mw2
seta cg_hudDamageIconWidth "50"


seta cg_hudGrenadeIconEnabledFlash "1" -Shows nearby by flashes/or stuns with an arrow
seta cg_youInKillCamSize "2" - when you are in the killcam, there is a circle above your head. Just makes it smaller.

seta cl_maxpackets "100" - improves latency

seta cl_maxPing "110" -Max Ping when searching for random ranked game. (You change to a bit higher if you like)"

seta com_maxfps "125" - this will matter if you have vsync set to "0"

seta r_aaSamples "1"

seta r_blur_allowed "0"- Off to improve performance

seta r_distortion "0" - Off to improve performance

seta r_dof_enable "0" - Off to improve performance

seta r_glow_allowed "0" - Off to improve performance

seta r_motionblur_enable "0" - Off to improve performance

seta r_multithreaded_device "1" -enable mutlicore processing

seta r_specular "0" -Off to improve performance

seta ragdoll_enable "0" - I have mine set to off.

seta ragdoll_max_simulating "8" - just a small tweaks. Less bodies ragdolling lower the better for performance

seta snaps "30"


Check out http://www.ddpulse.com for more config tweaks and tips.
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Re: Call of Duty:Black Ops

Postby [SCUM] Miginty » 13 Nov 2010, 19:21

Thank you mister
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Re: Call of Duty:Black Ops

Postby [SCUM] McPhil » 14 Nov 2010, 02:46

trying now. That's why my quad-core was only using 1 processor and maxing it out during game play! Hope that helps.
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Re: Call of Duty:Black Ops

Postby [SCUM] OUTLAW » 14 Nov 2010, 12:14

Here is a tweaked mp-cfg file that has been said to improve everything ....

http://www.mediafire.com/?f9c2mtmxh84o3wl

http://forums.gameservers.com/viewtopic ... 11&t=41820
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Re: Call of Duty:Black Ops

Postby [SCUM] McPhil » 22 Nov 2010, 04:06

anyone tried those yet?
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Re: Call of Duty:Black Ops

Postby [SCUM] OUTLAW » 22 Nov 2010, 13:20

i did,game looked like shit but it ran really well , i did look through the cfg and took some of the settings and left others.
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Re: Call of Duty:Black Ops

Postby [SCUM] OUTLAW » 16 Dec 2010, 22:43

new update...

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES

12/15
* • Improved threading performance on computers with only 2 cores.
* • Additional performance optimizations
* • Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
* • Fixed random freezes in certain computer configurations.
* • Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
* • Allow Team Change grace period at start of match (server admin option).
* • Added 4 more reserved slots (server admin option)
* • Added /connect
* • Improved quickmatch results (server side change)
* • Fix for watching films through Combat Record
* • Fixed compassSpectatorsSeeEnemies exploit
* • Fixed 3rd person fov exploit
* • Fix for infinite supply drop exploit.
* • Fixed crosshair flickering when stereo is active.
* • Various spawn improvements
* • Various sound improvements
* • Fix for Zombies – Teammate shadows not displayed properly.
* • Fix for radar not staying on in One in the Chamber when it should.
* • In a Domination match, the Position Secured medal is no longer delayed.
* • 'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
* • Fix for choppy final killcam in dedicated servers.
* • Various map glitches fixed.
* • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* • Added mixed hardcore playlist
* • Added mixed barebones playlist
* • Added 12 player versions of all playlists












And it seems to work..no more stutter !
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