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Star Wars: Force Unleashed

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Star Wars: Force Unleashed

Postby [SCUM] OUTLAW » 18 Aug 2008, 16:41

[gt]38410[/gt]

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[gt]36697[/gt]
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Re: Star Wars: Force Unleashed

Postby Black Hawk » 18 Aug 2008, 18:12

Damn, this looks awesome.

Thanks for the vids
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Re: Star Wars: Force Unleashed

Postby Black Hawk » 21 Aug 2008, 22:40

The demo for this is out now for download on the PS3 and 360, I got it for ps3 and damn it's awesome.
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Re: Star Wars: Force Unleashed

Postby [SCUM] OUTLAW » 12 Sep 2008, 21:11

Force Unleashed Dev: Not feasible on PC, pushing PS3 and 360 to the limits


Cameron Suey, producer of the Xbox 360 and PS3 versions of upcoming Star Wars game The Force Unleashed has revealed that he understands concerns that the game isn't coming to PC but tried to offer an explanation. Suey stated that it really wasn't feasible to bring the game to the PC as it would take a VERY POWERFUL PC to pull off the physics and it is DEFINITELY stretching the Xbox and PS3 to the limits.

quote:

He said: "Wow. OK that's interesting. Obviously the reason I'm doing this and the reason I think any of us is doing this is because we love games and we want to make games for people who love games. So any time someone's not happy with something, I won't say it's difficult because you have to deal with it, but we would totally prefer everybody to be as happy as possible, you know we want to make everybody as happy as possible.

"In this case, it just really wasn't feasible. As much as I really understand everybody's concerns and I really understand that people want to play the game on their platform of choice, the truth of it is, the way this game is designed, based around these physics, that are simulation based and very procedural, it would take a very powerful PC to pull them off. This is definitely stretching the Xbox and the PS3 really to the farthest they can go.

"And yet high-end PCs definitely would be able to do it. Traditionally the way you get a game on multiple PCs is you have to scale the graphics down, right? Unfortunately physics, especially procedural physics, it's impossible to scale it and if you did scale it or turn it off or turn it down it would fundamentally change the way the gameplay works. It would just be too limited for us. It was a difficult decision to make but you can't scale the physics."



News Source: Videogamer


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