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World of Goo

Platform PC
Publisher 2D BoyNintendo
Developer 2D Boy
Genre Puzzle
Official Website Click Here!
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ESRB EveryonePEGI 3
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World of Goo

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World of Goo
World of Goo
World of Goo

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World Of Goo is a simple puzzle building game with a quirky, surreal sense of humour. Connect balls of goo together to form makeshift bridges and towers to build a path, guiding the goo balls to the exit.

  • All the makings of a classic: engrossing, obsessive and addictive gameplay. Easy to learn, hard to master!
  • 48 levels with wide-ranging objectives and a variety of goo!
  • Realistic sound effects add to the game's wit and personality - yelping, cheering goo balls make every move an event.
  • Fantastic, atmospheric soundtrack: carefully chosen music tracks set the atmosphere for each level.
  • Different types of goo have special abilities - some drip like water, some float like helium balloons, some are sticky and some are spike-proof. Engaging game design brings them all together to solve the most fiendish predicaments.
  • A unique visual experience: brilliant design is achieved through vibrant and contrasting colours and beautiful graphics, giving a surreal cartoon feel.

Editor review

World of Goo   Reviewed by admin

Overall rating: 
 
8.8
Graphics:
 
9.0
Audio:
 
7.0
Playability:
 
9.0
Story:
 
10.0
Reviewed by admin
December 03, 2008
 
3 of 3 people found the following review helpful
World of Goo is developed by a small two-man independant company 2D Boy and is available for the PC, Mac, Linux and Wii. Goo is a 2D puzzle game based heavily on environmental physics. Akin to such classic games as pipe-dream or lemmings, the object is to build a typically awkward and teetering structure of goo-balls toward an exit pipe where your goo is ejected.

"Two-Dimensional Mess is Worth Making"

World of Goo Review from a famousblueraincoat

Played for 4+ Hours on Mac


Technologically World of Goo is little more than your typical flash-game, but what it lacks cutting-edge graphics it more than makes up for in art-style and gameplay. True to the name, everything from the mouse cursor to the admittedly adoreable goo-balls have a stylized weight and stickiness to them. I've been playing on a Mac, and aside from several stints of nailbiting and shreiking like a girl as my tower of goo sways and then topples over, the game is extremely enjoyable and quaint. There are few games that truly get this right, but World of Goo's experience is seemless from the variations of tower-building to the menu system to the Tim Burton-esque storytelling.

The variety in the types of goo-balls and the environment keep each stage fresh. For instance, in a cave level during the first chapter; suspend a bridge in the air using the balloon-goo but careful not to float it too high! The spiked ceiling will pop your goo-balloons! In chapter 2, the goal deals mostly with building structures of goo to push and pull and deflect large rolling balls of 'beauty'. What happens when you add a balloon to your goo-structure in the windy level? All of these experiences are either made or broken on one or two goo-ball placements. To complete them correctly feels extremely rewarding, and to have them fail is like watching a Rube Goldberg Axe-Machine go rogue at a kindergarten (hilarious, but a little disheartening).

Additionally, it should be noted that World of Goo is developed with a tremendous amount of open-source resources and the product itself has no Digital Rights Management (DRM). 2D Boy has made claims that every 1 in 10 copies of Goo are pirated and even in light of this, they remain firm in their anti-Rights Management stance. Given that the typical justification for piracy of software is the imposition of DRM on such products, perhaps this 90% rate of piracy is more evidence of a lack of public gamer's trust in the quality of product, and not some philosophically radical view on property. The patience and the faith put toward the public on this matter takes a great deal of forsight. To take on this endeavour and then to ride out this very awkward time of transitioning has alone garnered my support of 2D Boy, as well as my legitimate purchasing of World of Goo.

All of that said, $20USD seems like it's slightly too much to pay for Goo, and indeed $10-15 would have been more palettable. However, keep in mind that if and when one makes this purchase, it is made in support of anti-DRM, independant game production, and people who legitimately care about the quality of their product and their trade as a whole.

Ultimately, Goo is worth buying and I think that people who wouldn't typically buy it should do so. The graphics and visual scheme are wonderful in all two dimensions. The music and the audio in the game can be anoying or repetitive at times, but can be very enjoyable at others. The gameplay is compelling and fun and is as casual as you'd like to make it. The story is wacky and witty along with the tips that come from the 'Sign Maker'. I'm giving World of Goo a 9 out of 10 rating. I'd love to try this on the Wii if I could, presumeably the motion control would make this game all the better, but could very well ruin the experience.

Not only is World of Goo fun and hilarious, it's also a really important game for the industry. It's relaxing and enjoyably casual. I'll be playing it much more, and feels it needs much more attention than it's getting!

Verdict

Graphics Glorious in all two dimensions.
Audio At times annoying, but overall adequate and enjoyable.
Playability Perhaps too casual and simple for some, but enjoyable for every kind of gamer.
Story Hilarious and witty dialogue with a story right out of a Tim Burton flick.
 


User reviews

Average user rating from: 2 user(s)

Overall rating: 
 
8.0
Graphics:
 
7.5   (2)
Audio:
 
6.5   (2)
Playability:
 
10.0   (2)
Story:
 
8.0   (2)
 
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Awesome

Overall rating: 
 
7.8
Reviewed by Norman
December 04, 2008
Comments (0)
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2 of 2 people found the following review helpful

Great review. I pretty much share the same overall feelings about the game. I disagree with a couple of points, however. I haven't completed the game, I think I've spent about 6 hours on it in total, but I haven't found the music to be irritating at all so far. The other issue I have with your review is the Tim Burton references, but I'm pretty sure that's just me being a pretentious jackass.

I guess it's fair to say that this game is hard to review objectively. You certainly touch on the fact that $20 for what was once freely available on the internet (and still is, depending on your morals!) is ridiculously pricey. But yet, I don't think you stressed this enough.

I'd love to say that this is a shining example for all big games companies to follow; no DRM, small team that cares about it's procuct etc. but I don't think you can really draw any real conclusions from it's sales/piracy ratio. The game is hardly Halo 4! I'd hazard a guess that your average person who purchases World of Goo is well aware of the dark and seedy world of digital rights "management". However, amongst the gaming populace these people are sadly, still in the minority.

But hey, I'll stop this from turning into an ant-drm rant. Cause there's enough of them on the internet already! Great review mate, enjoyed reading it.

ps. Who the hell is Rune Goldberg?

 

Got it and great!

Overall rating: 
 
8.3
Reviewed by Chaz
December 04, 2008
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1 of 1 people found the following review helpful

This was an awesome game. I thought what the hell and spent the money for a non-DRM game and it was worth it! The story line in the game is so funny. It had me laughing so much. Great review for this guy. Let's see more!

 
 

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