Carcassonne is the Xbox Live Arcade version of the popular board game designed by Klaus-Jürgen Wrede for the Xbox 360, and developed by Sierra Studios. The game was released on June 27, 2007, and is the second designer board game to be released on Arcade, the first being Catan. It is priced at 800 Microsoft Points. For Microsoft's "Xbox Live is 5ive" celebration, Carcassonne was offered free of charge from 12:01 PST November 15 through 11:59PM PST November 16, 2007.
Carcassonne
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Written by afamousblueraincoat
August 31, 2009
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Editor review
Carcassonne Reviewed by afamousblueraincoat
0 of 0 people found the following review helpful
While looking for something simple to play casually on my downtime, I came across Carcassonne, the Xbox LIVE Arcade adaptation of the board game. It is a casual turn-based top-down strategy game. Each player takes a turn to lay a tile. Each tile has a combination of Keep, Road or Farm on each side. The goal is to match the sides to one another in the form of a medieval map-puzzle collecting points for each completed form of infrastructure by marking it with a Meeple.Review of Carcassonne from a famousblueraincoat
Played 10+ hours on Xbox360
Available for Xbox360 (XBLA) ESRB: E
"Let my Meeples Go!"
I know what you're thinking... By now you've more than likely navigated away from this review and gone to the forum to complain about how there's still no BF43 review. In all honesty though, I thought it important to review Carcassonne because it's truly a shining example of how simple and casual games ought to be made. Besides, it's something to use your leftover Spacebucks (Sony or Microsoft Points) from purchasing your BF1943. So there.
Admittedly, I should have been playing more of BF1943, and I should have been writing my review for it as well, but logistical aspects of time and television quality (currently I'm playing on a 1989 Zenith) have, for the time, gotten in the way of these reviews. This, I think, highlights entirely what a great game Carcassonne is. It's entirely casual, quickly accessible, without all the setup and tear down of the actual boardgame.
If you've never played Carcassonne table-top before, the XBLA version offers quite a few options of tutorial. It teaches the basic rules and systems of scoring points as well as some very basic tactics to make the game more interesting. Everything in Carcassonne is customizable, just like in the tabletop. Not only can you turn points for 'farms' off (I play that way on tabletop, because I'm usually too intoxicated to count up how many complete keeps my meeples are touching!) you can also turn every other form of score on or off depending on your interest. It also allows for you the option for 'International' or 'US' scoring for 2-tile keeps. Up until now, I hadn't even realized that there was such a rule, and it totally changes the gameplay.
In addition to the standard combinations of tiles, the XBLA version comes with an optional 'river' expansion. In River, players take turns placing all of the river-tiles. After exhausting them all, the regular tiles are then played. This gives a much more interesting structure to the field of play, forcing players to build on or around certain established infrastructure.
Although you can play up to 5 players over XBoxLIVE or PSN, what this game is lacking is a "pass the controller" mode of multiplayer play. As it stands, you'd have to have 5 controllers to play on the couch with 5 friends which seems ridiculous. The computer players, on the bright side, offer a good level of challenge if you don't have any friends.
Overall, I think this is a major problem with the industry, as it cuts an audience's accessibility to higher technological 'quality' experiences with games, and in the meantime misses the establishment of quality tactical experience. [For more, see my Project Reality review] I didn't intend for this to be a commentary on hardware accessibility, I think this is just the perfect example of hardware changes, as it has for years has been a board game on 'hardcore' par with Settler's of Catan and Axis & Allies.
In the end, Carcassonne is almost too perfect as it takes the complicated 'math' aspect of the board game entirely out of the picture. I've run stringent inebriation tests, playing both this version and the tabletop absolutely wrecked and I can tell you that a game does not allow you to make 'mistakes' in laying tiles down is the perfect casual game. No longer will you lay a monastery in the middle of a keep, or build a road intersection without it intersecting.
Verdict
| Graphics |
Exceptional, for a rendition of a boardgame. The art-style and presentation is fluid and effective. The game makes it feel like you're playing the boardgame. This last sentence, and for how excited I was to write it, makes me feel like a complete nerd. |
| Audio |
The clicks and clacks of tiles and Meeples adds a bit of depth, but the constant drone of harp and lute is just absolutely appalling. By all accounts, it's adequate, but I've fallen asleep while playing this game, and waking up disoriented at 3AM to medieval bard-music is not something I'd like anyone else to ever experience. |
| Playability |
This game feels good and polished. The turning of the tiles, the pace of play, the animations of establishing your infrastructure is all very tactile and efficient. The camera could be better, it's a bit laggy in its following, but does an adequate job. This game requires no immediate need for math skills, and never lets you mistake a mismatched tile. |
| Story |
In terms of cohesiveness and the way that the general 'narrative' of gameplay makes for replicating the tabletop play of the board game, this is top notch. In 20 minutes, I can sit down and enjoy a really intense game of Carcassonne, and have it feel like I've just played it tabletop. |
| Overall |
This game is cheap and magnificently casual. For the low price is of roughly $10 CAD (7 quid) it appeals to your lazy, tactical and bargain-hunting inner geek. It parallels the tabletop board game so well, as well as enhances your experience by doing the majority of the math, point counting, and tile-matching for you! |
User reviews
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User Reviews
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Reviewed by Chaz "This was an awesome game. I thought what the hell and spent the money for a non-DRM game and it w..." |
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Reviewed by Philly "Superb infraotmion here, ol'e chap; keep burning the midnight oil." |
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Reviewed by n(.)(.)b "I have never heard if this game until seeing this review. i must say it sounds like a good challe..." |
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Reviewed by [SCUM]Blackout "Overall the game was good, graphics were pretty awesome in parts, specifically the scenery. Med..." |
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Category: XBOX 360
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