Darksiders is an action adventure video game developed by Vigil Games and published by THQ. The game takes its inspiration from the apocalypse with the player taking the role of "War", The game was released for the Xbox 360 and PlayStation 3 on January 5, 2010 in North America and January 8 in Europe.
Darksiders
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Written by afamousblueraincoat
February 06, 2010
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Editor review
Darksiders Reviewed by afamousblueraincoat
0 of 0 people found the following review helpful
If Craytos from God of War raised an adopted child with his partner Link from the Nintendo 64 Releases of Zelda - but that child's father was really Dante from Devil May Cry - that child would have gone on to inspire Vigil Games' newest release Darksiders.Darksiders Review : from a famousblueraincoat
Played 20+ hours on Xbox360
Available for XBox360 & PS3 - ESRB: M
"Revelation of Over-Production"
Darksiders is a third-person action-adventure akin to games like God of War, Zelda or Devil May Cry. After a millennium-old truce, Angels and Demons wage war for the Kingdom of Man in the battle of Armageddon which would see the Kingdom of Men fall to either side. You play as War, the first of the Four Horsemen of the Apocalypse who has been summoned to bring balance between these two powers in an attempt to prolong Man's ultimate demise.
Beginning in present day, War arrives on earth amidst an intense battle raging between Heaven and Hell. In a major skirmish between Abaddon (a Leader of the Heavenly Army) and Straga (a 'Chosen' demon of the Destroyer), Abaddon is killed. War, with the intent to maintain a balance of power, confronts Straga and is also defeated. Battered, War returns to the council stripped of his powers and accused of instigating Armageddon prematurely. The story follows War's return to a desolate Earth a full century later to vindicate himself and search for answers of why he has been summoned in the first place.
Darksiders is surprisingly enjoyable, regardless of how lame everything I've just said might seem. Although slow to start with a generic battle system and generic character development, the further I played this game the more enjoyment I seemed to be getting from it.
Granted, if it weren't for my perspective of having to review it, I might not have stuck with it. However, if you are the kind of person that enjoys environmental puzzle games and well-designed dungeons a la Zelda 64, this review is entirely a recommendation to you. This is not something you will discover in even the first few hours of playing this game, but it is by far the reason to be playing it.
It's not often that you have that puzzle-exploration feeling from a game that you find
In a dungeon, you might find a series of obstacles that seem impossible to traverse, but in your fumbling through that dungeon you discover a weapon or device that adds or alters your gameplay in such a drastic way that it becomes impossible to play the game without it. Think of the hook-shot in Ocarina of Time for N64, or the ball-form in Super Metroid on SNES.
It is the kind of game design that grants you abilities that always keep you interested by backtracking through environments, challenging you to look at them in different ways. All of this described is only found several hours in to play, and it's a somewhat slow-going process of play if you aren't the kind of person that might want to continue playing for review instead of fun.
The largest hurdle is that Darksiders is painfully generic despite its obvious care to detail in art-style. It's as though Vigil Games had one of its artists dig out their embarrassing highschool drawings and make a game out of it. Unlike so many other games out these days, in so many aspects Darksiders is OVER-produced. Making it ultimately lame, but worth a look at if you're curious.
Verdict
| Graphics | If you like homoerotic-influenced heavy metal bands with names like Mastadon, Gallhammer or Acid Bath then this art-direction is for you. If it's not, be prepared to laugh a lot, and tire of it entirely 10 hours in. |
| Audio | Average for the most part, save for several of the deep and chunky bits of battle audio that make combat interesting. |
| Playability | Although its a slow burn, and although I enjoyed only rare bits of it, the parts of this game that are good are very good. Namely, the systems of dungeon crawling and weapon-procuring advancement. |
| Story | Although this is an interesting take on themes from Revelations and ideas of a godly Apocalypse, it ends up feeling over-produced and under-thought with no real grounding whatsoever. It's fresh, but it's average. |
| Overall | Despite it feeling lame and over-polished, Darksiders has a certain something to it. This makes it a solid rent. You'll like it if only for the few days you can play it and, although it is a slow to get to, the puzzle and adventure elements are well done. |
User reviews
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User Reviews
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Reviewed by Pete "I thought graphics were good, game play lacked variation. It’s a good shoot-em-up game, far too s..." |
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Reviewed by [scum] mcphil ""You Got Your Great Game In My Peanut Butter! You Got Your Server Brower In My Chocolate!" The g..." |
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Reviewed by Amelia "Such a deep aswner! GD&RVVF" |
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Reviewed by -=OUTLAW=- "Nice eye candy but that's about it,not much variety just run and shoot ,run and shoot, run and sh..." |
Category Reviews
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Category: XBOX 360
Genre: Platformer•Puzzle
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Category: XBOX 360
Genre: Action-adventure
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Category: XBOX 360
Genre: First-person shooter
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Category: XBOX 360
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